A city street equipped to handle strangers, and to make a safety asset, in itself, our of the presence of strangers, as the streets of successful city neighborhoods always do, must have three main qualities:
First, there must be a clear demarcation between what is public space and what is private space. Public and private spaces cannot ooze into each other as they do typically in suburban settings or in projects.
Second, there must be eyes upon the street, eyes belonging to those we might call the natural proprietors of the street. The buildings on a street equipped to handle strangers and to insure the safety of both residents and strangers, must be oriented to the street. They cannot turn their backs or blank sides on it and leave it blind.
And third, the sidewalk must have users on it fairly continuously, both to add to the number of effective eyes on the street and to induce the people in buildings along the street to watch the sidewalks in sufficient numbers. Nobody enjoys sitting on a stoop or looking out a window at an empty street. Almost nobody does such a thing. Large numbers of people entertain themselves, off and on, by watching street activity.
It occurred to me, not exactly for the first time, that psychogeography didn't have much to do with the actual experience of walking. It was a nice idea, a clever idea, an art project, a conceit, but it had very little to do with any real walking, with any real experience of walking. And it confirmed for me what I'd really known all along, that walking isn't much good as a theoretical experience. You can dress it up any way you like, but walking remains resolutely simple, basic, analog. That's why I love it and love doing it. And in that respect--stay with me on this--it's not entirely unlike a martini. Sure you can add things to martinis, like chocolate or an olive stuffed with blue cheese or, God forbid, cotton candy, and similarly you can add things to your walks--constraints, shapes, notions of the mapping of utopian spaces--but you don't need to. And really, why would you? Why spoil a good drink? Why spoil a good walk?
A garden path,' write the landscape architects Charles W. Moore, William J. Mitchell, and William Turnbull, 'can become the thread of a plot, connecting moments and incidents into a narrative. The narrative structure might be a simple chain of events with a beginning, middle, and end. It might be embellished with diversions, digressions, and picaresque twists, be accompanied by parallel ways (subplots), or deceptively fork into blind alleys like the althernative scenerios explored in a detective novel.
As children get older, this incidental outdoor activity--say, while waiting to be called to eat--becomes less bumptious, physically and entails more loitering with others, sizing people up, flirting, talking, pushing, shoving and horseplay. Adolescents are always being criticized for this kind of loitering, but they can hardly grow up without it. The trouble comes when it is done not within society, but as a form of outlaw life.
The requisite for any of these varieties of incidental play is not pretentious equipment of any sort, but rather space at an immediately convenient and interesting place. The play gets crowded out if sidewalks are too narrow relative to the total demands put on them. It is especially crowded out if the sidewalks also lack minor irregularities in building line. An immense amount of both loitering and play goes on in shallow sidewalk niches out of the line of moving pedestrian feet.